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Products overview

DeukPack covers IDL, schema, code generation, serialization, meta, and pipelines, extending to server integration and real-time game networking with the same schema and protocol. The product family is organized into Core · engine / Protocol / Spreadsheet add-in (Excel, etc.) / Pipeline · Unity / DeukNavigation / Extensions. For inter-product relationships and data flow, see the Architecture diagram.

!!! tip "Latest notices by product line" All product-line notices in reverse chronological order live on Releases · news. Each product page below shows notices tagged for that line only.


Product roles

Product Core role Scope Details
DeukPack Core · engine IDL parsing, AST, code generation, schema/meta — the central engine. Apache-2.0, ready to use. Differentiators: struct inheritance (extends), rich types (float, DB model, tablelink). .deuk/.proto/.thrift, OpenAPI/JSON Schema/CSV/JSON/DB import, C#/C++/TS/JS codegen, SQLite generation Core · engine
DeukPack Protocol Serialization runtime and messaging protocol Binary/Compact/JSON, msgId, ProtocolRegistry, zero-copy option, packet body serialization Protocol
DeukPack Excel add-in Schema-based meta editing in Excel Header generation, validation, schema diff, Apply, sheet-based meta editing Excel add-in
DeukPack Pipeline · Unity Connect artifacts to projects/Unity/servers IDL/Excel → code/schema/tables → Unity/server validation & load. Server integration, real-time game networking Pipeline · Unity
DeukNavigation Recast/Detour NavMesh with shared Deuk wire (.dpk) for Unity and server DeukNavRuntime, CrowdContext, DeukNavAgent, baking, DeukNaviTool. Client–server same mesh & API DeukNavigation
Extensions Add-on products on top of core Deuk UI & editor tooling, EF, DB migrator, Google Sheets, Unreal/Elixir, plugins Extensions

Key feature highlights

Feature One-liner Problem solved
Tables & meta Schema-based MetaTableRegistry, Excel add-in Validate, load, and edit meta data in sync with schema
Native messages Auto-generated msgId · ProtocolRegistry No manual message ID or dispatch registration
Inheritance (extends) Auto-merge parent struct fields Eliminate field duplication, multi-level inheritance, wire compat
Selection (Write + fieldIds) Serialize only chosen fields from a full record Runtime projection without partial types
Replacement (Write + overrides) Per-recipient field values without cloning Memory/perf optimization for fan-out and push
Rich data types float, double, int8–int64, list/set/map, tablelink (DB row ref), datetime, decimal DB model, numeric precision, and meta/table schemas in one type system

Extended data types (vs Protobuf/Thrift), one line: int8–int64, uint8–uint64, float/double, bool, string/binary, list/set/map, tablelink, datetime/decimal, struct extends. Full list and semantics: Reference → API.
Core differentiators: struct inheritance (extends) and the above type set (including DB model support) are built into the engine. The three serialization features (unified Write with field selection and/or overrides, Wire Profile) are composable. Details: Unified Write tutorial, API reference.


Product selection guide

  • Want to use the core right nowCore · engineUse the core library now section at top (npm/GitHub links, install, CLI)
  • Want to unify definitions and schemas in one toolchain, integrating existing IDL, OpenAPI, CSV, DBCore · engine
  • Need packet/meta serialization, server integration, real-time game networkingProtocol
  • Want to manage planning/balance meta in spreadsheets according to schemaExcel add-in
  • Want to apply definition/meta artifacts to Unity/server and enable server or real-time game integrationPipeline · Unity
  • Need NavMesh pathfinding and crowd simulation shared between Unity and server (same .dpk)DeukNavigation