Positioning & Target
A summary of DeukPack's product position and target audience. This site (deukpack.app) introduces the product as a brand concept, providing a free, ready-to-use core library via npm and GitHub.
Position
- Provides IDL / schema definition, code generation, serialization / protocol, meta / tables, and spreadsheet / editor integration in a single stack.
- Gradually integrate existing definitions from Protobuf, OpenAPI, CSV, JSON, DB, legacy .thrift, and more — import them as-is.
- Cover packets, meta, planning tables, editors, and Unity across games, services, REST, and messaging with one toolchain. Use the same schema and protocol for server integration and real-time game networking between client and server.
Target audience
| Audience | Description |
|---|---|
| Teams with custom servers and protocols | Want to unify existing IDL, OpenAPI, DB, meta, tables, and spreadsheets in one toolchain. |
| Unity / client teams applying meta & tables | Need a definition → meta → code / schema → Unity validation & load pipeline. |
| Teams wanting to optimize while keeping legacy formats | Mix .deuk, .proto, .thrift, OpenAPI, CSV, JSON, DB in one build for gradual migration. |
| Teams wanting easy data modeling with future extensibility | Define IDL, schema, and meta in one place; extend to protocol, DB, and tools as needed. |
| Teams starting small but keeping future possibilities open | Start with CSV / JSON / spreadsheets and scale up to IDL, OpenAPI, and DB gradually. |
| (Small) Teams needing a single toolchain for packets & meta | Manage IDL, schema, and meta in one stack to reduce build and deployment burden. |
| (Small) Prototype / MVP teams using CSV / spreadsheets only | Schema inference and header generation connect directly to code and validation; upgrade to IDL later. |
| (Medium) Teams sharing schema / IDL across server, client, and planning | One definition syncs C# / C++ / TS / JS code, meta, Unity, and server. |
| (Medium) Teams adding meta / editor / Unity integration on top of existing IDL | Keep legacy definitions intact and integrate only meta tables and editor pipelines via DeukPack. |
| (Large) Multi-project / multi-stack teams unifying legacy and new under one definition source | Mix .deuk, .proto, .thrift, OpenAPI, CSV, DB in one build for gradual migration and standardization. |
| (Large) Teams needing a standardized protocol / meta pipeline across OpenAPI, DB, and multiple runtimes | Codegen, serialization, meta, and validation in one toolchain, reusable across teams and projects. |
| (Game scale) Hyper-casual, casual, mid-core, core, and MMORPG teams | Easily structure existing systems, tables, and schemas while minimizing data management and implementation risk. |
| (REST API) REST API and web service teams | Define API specs with OpenAPI / JSON Schema and unify codegen, serialization, and meta in one pipeline. |
| (REST API) Teams optimizing existing REST API DTOs with minimal changes | Import OpenAPI / JSON Schema or redefine only core types in IDL, keep existing contracts (JSON, paths) intact, and generate REST-specific DTOs for gradual, low-risk migration. (Review: possible) |
| (Messaging) Chat, messenger, and real-time messaging teams | Define packet / message schemas in IDL and reduce implementation risk with Binary / Compact / JSON serialization, msgId, and ProtocolRegistry. |
For detailed target and market segmentation, see Products overview.
Next steps
- Products overview — Roles and scope of each product
- Tutorial — Quick start
- Reference — API and type reference
- License — Terms and pricing