Extensions¶
Add-on products that build on top of the DeukPack core. These extend the main products (Core · engine, Protocol, Excel add-in, Pipeline · Unity, DeukNavigation) with additional capabilities.
Deuk UI & editor tooling¶
Editor UIs and standalone tools that work with DeukPack schema and data:
| Area | Content |
|---|---|
| Excel add-in UI | Schema-based header, validation, Apply, and sheet editing in Excel. See Excel add-in. |
| DeukNavigation editor | Unity NavMesh build window, BakedNavmesh Save/Load/Clear, Recast params, tile build pipeline. See DeukNavigation. |
| DeukNaviTool | Standalone C++ NavMesh tool (SoloMesh/TileMesh, .obj, .dpk/.bin export) with its own UI. |
| Schema / meta editors | Schema-driven validation and table editors; pipeline integration plugins (Unity Asset Store, etc.). |
These UIs keep definitions, meta, and NavMesh data in sync with the same schema and wire format.
Extension examples¶
| Area | Content |
|---|---|
| EF | Entity Framework Core integration. DB schema and migration support. |
| DB migrator | Upload and sync DeukPack data/meta to databases (SQLite, SQL, NoSQL, Firebase, etc.). |
| Google Sheets | Schema-based editing and validation in Google Sheets, similar to the Excel add-in (planned). |
| Unreal / Elixir | Additional platform/language support for Unreal Engine, Elixir, and more. |
| Plugins | Schema editor and pipeline integration plugins distributed via Unity Asset Store, etc. |
For availability, configuration, and pricing, see Products overview and License & Pricing.