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Extensions

Add-on products that build on top of the DeukPack core. These extend the main products (Core · engine, Protocol, Excel add-in, Pipeline · Unity, DeukNavigation) with additional capabilities.


Deuk UI & editor tooling

Editor UIs and standalone tools that work with DeukPack schema and data:

Area Content
Excel add-in UI Schema-based header, validation, Apply, and sheet editing in Excel. See Excel add-in.
DeukNavigation editor Unity NavMesh build window, BakedNavmesh Save/Load/Clear, Recast params, tile build pipeline. See DeukNavigation.
DeukNaviTool Standalone C++ NavMesh tool (SoloMesh/TileMesh, .obj, .dpk/.bin export) with its own UI.
Schema / meta editors Schema-driven validation and table editors; pipeline integration plugins (Unity Asset Store, etc.).

These UIs keep definitions, meta, and NavMesh data in sync with the same schema and wire format.


Extension examples

Area Content
EF Entity Framework Core integration. DB schema and migration support.
DB migrator Upload and sync DeukPack data/meta to databases (SQLite, SQL, NoSQL, Firebase, etc.).
Google Sheets Schema-based editing and validation in Google Sheets, similar to the Excel add-in (planned).
Unreal / Elixir Additional platform/language support for Unreal Engine, Elixir, and more.
Plugins Schema editor and pipeline integration plugins distributed via Unity Asset Store, etc.

For availability, configuration, and pricing, see Products overview and License & Pricing.